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Hello there! I've no idea how you got here, but why not check out some free comics, read a free science-fiction story, play a free text adventure game or perhaps watch a playthrough of the best Discworld game? Maybe you're just trying to check out this Sean Payne guy you've heard about and see his web design portfolio credentials.

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UX: The Invisible Developer

Latest Blog Post:
"UX: The Invisible Developer"

Posted on Saturday 19th July, 2014

I make a habit of not posting things on my personal blog related to web development or web design, as that’s what I do for a living. However, something dawned on me recently and I wanted to put it down on digital paper because although what I’m going to discuss should be obvious, it apparently isn’t. The Non-Existent “Idiot” User UX, a ghastly acronym that actually stands for “User eXperience”, was one of my favourite modules at university. It concerned people’s expectations when they use a device or digital interface, and how systems should talk to their users. One of the biggest UX points is always “feedback” – if there’s a problem with what a user has entered into a system, it needs to explain that there is a problem to the user in the hopes that the problem can be rectified with further human interaction. An example of this...

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The Mercenaries’ Tale – 3.04 Tooling Up

Latest Tales of Sin Entry:
"The Mercenaries’ Tale – 3.04 Tooling Up"

Posted on Saturday 5th July, 2014

Harper was the first to approach Doug. She gave him a friendly pat on the back as she drew level with him, the merc straightening up having finished his plundering of Mad Dog’s wallet and valuables. “Nice one, mate!” she complimented him as she passed, making her way over to the unconscious Mad Dog. She let out a sharp whistle as she inspected the damage and then proceeded to give him a swift kick between the ribs. Doug raised a brow at her. “I take it you weren’t a fan?” guessed Doug. “Bastard threw me through a window,” she gave Mad Dog another kick, “roughed up a lot of good people,” another kick, “and was downright unpleasant at the best of times.” She paused to consider whether or not the man at her feet had had enough before giving him one final boot to the rib. “So he deserved a...

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The Right Brothers

In a little British town, twin brothers Duke and Luke Right try to eke out a living while surviving the colourful and eclectic locals; there's the pair of local mad scientists who keep accidentally unleashing their experiments on the town, the big asylum up on the hill with the revolving door policy, the military camp that specialises in experimental weaponry and a whole menagerie of troublemakers - wannabe gangsters, other (more evil) mad scientists, cinema phantoms and salesmen, to name a few.

Follow the Right Brothers in this typically British comic, a whimsical series of tales in the style of Saturday morning cartoons and British comics like the Beano and Dandy.

Detulux Incorporated - A parody comic about arms dealing

It's not easy being an arms dealer. You've got policemen, secret agents and vigilantes to worry about, and those are just the good guys. Then you've got assassins, rival villains, mercenaries, mad scientists and even the odd environmental protester to consider. And that's not even mentioning the risks of your own hired help...

British criminal Mr. Pain just wants to deal some weapons. Is that so much to ask?

The Two Doctors - A comic about villainous mad scientists

Dr. Ralph Smiffington the Third is a megalomaniacal hunchback with an evil eye and a chip on his shoulder. Dr. Ivanovich Gregori Romani Gyrode is an ageing ex-KGB scientist with a sweet moustache and a passion for disco, along with a penchant for putting small animals into robots. Together, they make the diabolical duo known simply as "The Two Doctors".

Follow the dastardly duo as they cause mischief and havoc in the name of villainy in tournaments such as Steel Nation and the Inter-Dimensional Derby, and then in their own world tour.

Discworld Noir Playthrough

A.k.a "Let's Annotate Discworld Noir" - most people talk over the top of the game when they produce a Let's Play, but since DWN is all dialogue I just annotated the hell out of it instead using YouTube annotations.

Follow the Discworld's first (and possibly last) private investigator as he tries to solve a massive conspiracy that threatens the entire Disc in my Discworld Noir playthrough. Discworld is copyright © Sir Terry Pratchett.

Tales of Sin

Documenting the Great Salmanic Revolution of the future, the Tales of Sin are stories from the future. They crash-landed in my back garden inside a little box, and since then both myself and Sam Dyer have taken it upon ourselves to transcribe them.

These stories are free to read - find out more about the Tales of Sin here or read the most recently archived Tales of Sin here.

Labb Rat - A text-based adventure game

My university final year project, an old-school text-based adventure game.

You're a private investigator, and during the course of your investigation you become trapped. Can you escape the lair of the evil Dr. Labb?

Play Labb Rat

The Mercenaries' Tale

A work-in-progress science fiction adventure by myself and Sam Dyer, following the adventures of Doug McCracken, Blaise the gunslinger and Gratin the mage as they take on a job for Salmanic Inc, the biggest corporation on their planet. Little do they know that the job may very well prove to be their last...