Hello there! I've no idea how you got here, but why not check out some free comics, read a free science-fiction story, play a free text adventure game or perhaps watch a playthrough of the best Discworld game? Maybe you're just trying to check out this Sean Payne guy you've heard about and see his web design portfolio credentials.
Or you could just bugger off, I don't really care if I'm honest.
Posted on Sunday 17th August, 2014Metal Gear Solid is a long-running action/adventure series which focuses on sneaking around and hiding rather than shooting lots of people. It is notorious for having a dense storyline, one which is mostly based on thrillers but has dashes of cyberpunk, science-fiction and fantasy (with some emphasis on fantasy given some of the fantastic supernatural elements of the series). The story is so long that it has spanned five separate games consoles and at least four console generations. Hold the phone, what’s this all got to do with gears made of solid metal? The title is a little bit misleading, I admit. This game series comes from Japan, although I’m not sure whether that directly correlates with the odd structure of the title. The “Metal Gear” of the title refers to a series of giant mechanised robots, usually the prevalent threat in each instalment. Metal Gears come in all shapes...
Posted on Saturday 5th July, 2014Harper was the first to approach Doug. She gave him a friendly pat on the back as she drew level with him, the merc straightening up having finished his plundering of Mad Dog’s wallet and valuables. “Nice one, mate!” she complimented him as she passed, making her way over to the unconscious Mad Dog. She let out a sharp whistle as she inspected the damage and then proceeded to give him a swift kick between the ribs. Doug raised a brow at her. “I take it you weren’t a fan?” guessed Doug. “Bastard threw me through a window,” she gave Mad Dog another kick, “roughed up a lot of good people,” another kick, “and was downright unpleasant at the best of times.” She paused to consider whether or not the man at her feet had had enough before giving him one final boot to the rib. “So he deserved a...
In a little British town, twin brothers Duke and Luke Right try to eke out a living while surviving the colourful and eclectic locals; there's the pair of local mad scientists who keep accidentally unleashing their experiments on the town, the big asylum up on the hill with the revolving door policy, the military camp that specialises in experimental weaponry and a whole menagerie of troublemakers - wannabe gangsters, other (more evil) mad scientists, cinema phantoms and salesmen, to name a few.
Follow the Right Brothers in this typically British comic, a whimsical series of tales in the style of Saturday morning cartoons and British comics like the Beano and Dandy.
It's not easy being an arms dealer. You've got policemen, secret agents and vigilantes to worry about, and those are just the good guys. Then you've got assassins, rival villains, mercenaries, mad scientists and even the odd environmental protester to consider. And that's not even mentioning the risks of your own hired help...
British criminal Mr. Pain just wants to deal some weapons. Is that so much to ask?
Dr. Ralph Smiffington the Third is a megalomaniacal hunchback with an evil eye and a chip on his shoulder. Dr. Ivanovich Gregori Romani Gyrode is an ageing ex-KGB scientist with a sweet moustache and a passion for disco, along with a penchant for putting small animals into robots. Together, they make the diabolical duo known simply as "The Two Doctors".
Follow the dastardly duo as they cause mischief and havoc in the name of villainy in tournaments such as Steel Nation and the Inter-Dimensional Derby, and then in their own world tour.
A.k.a "Let's Annotate Discworld Noir" - most people talk over the top of the game when they produce a Let's Play, but since DWN is all dialogue I just annotated the hell out of it instead using YouTube annotations.
Follow the Discworld's first (and possibly last) private investigator as he tries to solve a massive conspiracy that threatens the entire Disc in my Discworld Noir playthrough. Discworld is copyright © Sir Terry Pratchett.
Documenting the Great Salmanic Revolution of the future, the Tales of Sin are stories from the future. They crash-landed in my back garden inside a little box, and since then both myself and Sam Dyer have taken it upon ourselves to transcribe them.
These stories are free to read - find out more about the Tales of Sin here or read the most recently archived Tales of Sin here.
My university final year project, an old-school text-based adventure game.
You're a private investigator, and during the course of your investigation you become trapped. Can you escape the lair of the evil Dr. Labb?
A work-in-progress science fiction adventure by myself and Sam Dyer, following the adventures of Doug McCracken, Blaise the gunslinger and Gratin the mage as they take on a job for Salmanic Inc, the biggest corporation on their planet. Little do they know that the job may very well prove to be their last...