Hello there! I've no idea how you got here, but why not check out some free comics, read a free science-fiction story, play a free text adventure game or perhaps watch a playthrough of the best Discworld game? Maybe you're just trying to check out this Sean Payne guy you've heard about and see his web design portfolio credentials.
Or you could just bugger off, I don't really care if I'm honest.
Posted on Saturday 11th October, 2014Note: I actually wrote this about three weeks ago, but through laziness it’s been sat in my draft pile for a while. I figure that October is a good month to publish an article about a game that concerns ghosts, possession and demons. I’m sat here watching Dan Bull’s rap about Murdered: Soul Suspect and I’m actually seething, because his rap is actually better than the game was. I’ve mentioned this game at least twice on the PAYNEful podSPLOSION, and I get the feeling that if I don’t splurge out my feelings towards the game in a blog post then I’ll be letting this game sit on my subconscious for a while. Writing about something tends to purge it from my brain, so here goes. It’s not a bad game, at all. It’s not particularly a good game either. It is one of those games that will be forgotten about...
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Posted on Friday 26th September, 2014The mercs undertook all the little tasks they knew were required when embarking on a job, the little everyday things that might not be possible for a while. They cleaned themselves, prepared their equipment and relaxed. Doug utilised his innate talent for materialising alcohol from out of nowhere to produce a four-pack of beers; he availed himself of two and graciously gave his comrades one each. Around three o’ clock, there was a knock on the door. It was one of the locals, a small man in robes, with a message for Blaise from Annie. They would all be at the monorail sometime that evening. Doug asked if ‘the Scouse’ would be joining them but the little man did not know, he only had the prepared message. The messenger lingered at the doorway, expecting a tip. Doug gave him half a tin of warm beer, which wasn’t completely unappreciated. As...
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Posted on Saturday 19th July, 2014This article was originally posted on the Blogsplosion – it has since been moved here to the portfolio as I really don’t like to mix business and pleasure! Something dawned on me recently and I wanted to put it down on digital paper because although what I’m going to discuss should be obvious, it apparently isn’t. The Non-Existent “Idiot” User UX, a ghastly acronym that actually stands for “User eXperience”, was one of my favourite modules at university. It concerned people’s expectations when they use a device or digital interface, and how systems should talk to their users. One of the biggest UX points is always “feedback” – if there’s a problem with what a user has entered into a system, it needs to explain that there is a problem to the user in the hopes that the problem can be rectified with further human interaction. An example of this...
In a little British town, twin brothers Duke and Luke Right try to eke out a living while surviving the colourful and eclectic locals; there's the pair of local mad scientists who keep accidentally unleashing their experiments on the town, the big asylum up on the hill with the revolving door policy, the military camp that specialises in experimental weaponry and a whole menagerie of troublemakers - wannabe gangsters, other (more evil) mad scientists, cinema phantoms and salesmen, to name a few.
Follow the Right Brothers in this typically British comic, a whimsical series of tales in the style of Saturday morning cartoons and British comics like the Beano and Dandy.
It's not easy being an arms dealer. You've got policemen, secret agents and vigilantes to worry about, and those are just the good guys. Then you've got assassins, rival villains, mercenaries, mad scientists and even the odd environmental protester to consider. And that's not even mentioning the risks of your own hired help...
British criminal Mr. Pain just wants to deal some weapons. Is that so much to ask?
Dr. Ralph Smiffington the Third is a megalomaniacal hunchback with an evil eye and a chip on his shoulder. Dr. Ivanovich Gregori Romani Gyrode is an ageing ex-KGB scientist with a sweet moustache and a passion for disco, along with a penchant for putting small animals into robots. Together, they make the diabolical duo known simply as "The Two Doctors".
Follow the dastardly duo as they cause mischief and havoc in the name of villainy in tournaments such as Steel Nation and the Inter-Dimensional Derby, and then in their own world tour.
A.k.a "Let's Annotate Discworld Noir" - most people talk over the top of the game when they produce a Let's Play, but since DWN is all dialogue I just annotated the hell out of it instead using YouTube annotations.
Follow the Discworld's first (and possibly last) private investigator as he tries to solve a massive conspiracy that threatens the entire Disc in my Discworld Noir playthrough. Discworld is copyright © Sir Terry Pratchett.
Documenting the Great Salmanic Revolution of the future, the Tales of Sin are stories from the future. They crash-landed in my back garden inside a little box, and since then both myself and Sam Dyer have taken it upon ourselves to transcribe them.
These stories are free to read - find out more about the Tales of Sin here or read the most recently archived Tales of Sin here.
My university final year project, an old-school text-based adventure game.
You're a private investigator, and during the course of your investigation you become trapped. Can you escape the lair of the evil Dr. Labb?
A work-in-progress science fiction adventure by myself and Sam Dyer, following the adventures of Doug McCracken, Blaise the gunslinger and Gratin the mage as they take on a job for Salmanic Inc, the biggest corporation on their planet. Little do they know that the job may very well prove to be their last...