Hello there! I've no idea how you got here, but why not check out some free comics, read a free science-fiction story, play a free text adventure game or perhaps watch a playthrough of the best Discworld game? Maybe you're just trying to check out this Sean Payne guy you've heard about and see his web design portfolio credentials.
Or you could just bugger off, I don't really care if I'm honest.
Posted on Saturday 8th February, 2014So you don’t really “get” video games? Perhaps it’s a generational thing, or maybe you’ve never seen the appeal. That’s fine, I’m here to lend a helping hand. I know that sounds patronising but I’m being honest, there’s a lot of people out there who just hear about games whenever they break some sort of taboo or cause a controversy. I’m going to attempt to explain video games on their basest levels, and maybe give some insight into why people like this relatively new medium so much. So what’s “Hitman”, then? Unlike a lot of games, Hitman does what it says on the tin. You take on the role of a professional hired killer (or “hit man”), and you are given hits (or “contracts”) to fulfil. These contracts can be carried out in any manner you see fit, but usually you’re rewarded for keeping them “low-key”; the person paying you...
Posted on Tuesday 25th February, 2014Blaise and her colleagues engaged Mad Dog, his thugs and the more enthusiastic restaurant patrons in melee combat. As Annie and the slim man were acting as a blockade, they were first to meet resistance. Annie deftly refolded her fan as she lurched forward to intercept the first thug and used it to slap him in the face before launching herself into a corkscrew kick to take out the next thug to close the gap between the two groups. The slim man was on the move, anticipating Annie’s actions perfectly as he ducked underneath her so that he could remove the sheath of his cane-blade in such a way that it would strike the first thug in the gut. As Annie and the slim man were divided by their new sparring partners, the way became clear for the rest of Mad Dog’s gang to proceed with their attack. Blaise quickly...
In a little British town, twin brothers Duke and Luke Right try to eke out a living while surviving the colourful and eclectic locals; there's the pair of local mad scientists who keep accidentally unleashing their experiments on the town, the big asylum up on the hill with the revolving door policy, the military camp that specialises in experimental weaponry and a whole menagerie of troublemakers - wannabe gangsters, other (more evil) mad scientists, cinema phantoms and salesmen, to name a few.
Follow the Right Brothers in this typically British comic, a whimsical series of tales in the style of Saturday morning cartoons and British comics like the Beano and Dandy.
It's not easy being an arms dealer. You've got policemen, secret agents and vigilantes to worry about, and those are just the good guys. Then you've got assassins, rival villains, mercenaries, mad scientists and even the odd environmental protester to consider. And that's not even mentioning the risks of your own hired help...
British criminal Mr. Pain just wants to deal some weapons. Is that so much to ask?
Dr. Ralph Smiffington the Third is a megalomaniacal hunchback with an evil eye and a chip on his shoulder. Dr. Ivanovich Gregori Romani Gyrode is an ageing ex-KGB scientist with a sweet moustache and a passion for disco, along with a penchant for putting small animals into robots. Together, they make the diabolical duo known simply as "The Two Doctors".
Follow the dastardly duo as they cause mischief and havoc in the name of villainy in tournaments such as Steel Nation and the Inter-Dimensional Derby, and then in their own world tour.
A.k.a "Let's Annotate Discworld Noir" - most people talk over the top of the game when they produce a Let's Play, but since DWN is all dialogue I just annotated the hell out of it instead using YouTube annotations.
Follow the Discworld's first (and possibly last) private investigator as he tries to solve a massive conspiracy that threatens the entire Disc in my Discworld Noir playthrough. Discworld is copyright © Sir Terry Pratchett.
Documenting the Great Salmanic Revolution of the future, the Tales of Sin are stories from the future. They crash-landed in my back garden inside a little box, and since then both myself and Sam Dyer have taken it upon ourselves to transcribe them.
These stories are free to read - find out more about the Tales of Sin here or read the most recently archived Tales of Sin here.
My university final year project, an old-school text-based adventure game.
You're a private investigator, and during the course of your investigation you become trapped. Can you escape the lair of the evil Dr. Labb?
A work-in-progress science fiction adventure by myself and Sam Dyer, following the adventures of Doug McCracken, Blaise the gunslinger and Gratin the mage as they take on a job for Salmanic Inc, the biggest corporation on their planet. Little do they know that the job may very well prove to be their last...